Realwear does Real Work: AR Gains Ground in Enterprise

J.C. Kuang, Analyst J.C. Kuang, Analyst Augmented Reality, Enterprise Transformation, Enterprise xR Intelligence Service, Heads-Up Displays, Insights

Realwear has established a new partnership in the form of a pilot program with the State Grid Corporation of China, the world’s largest utilities workforce. The pilot involves the deployment of 200 Realwear HMT-1 headsets to maintenance teams in Shanghai performing hazardous “live-line” maintenance tasks, where the risk of arcing and electrocution is significantly high. Leadership from both companies emphasized … Read More

Cinemark Deploys First VR Installation, Plans of Expansion Across Cinema Theater Chain

Alexis Macklin, Research Manager Alexis Macklin, Research Manager Client-Only, Data, Insights, Location-Based Entertainment, Location-Based xR Intelligence Service, Media & Entertainment, Virtual Reality

The following is part of our Location-Based xR Intelligence Service, which includes data, analysis, and insights about the use of virtual and augmented reality at arcades, family entertainment centers, cinemas, theme parks, shopping malls, museums, and other venues. In a move toward market differentiation, Cinemark has opened its first VR installation, in partnership with Spaces in San Jose, California. This location … Read More

SPIE Photonics West: Augmented Reality Highlights

Youngshin Kim, Analyst Augmented Reality, Augmented Reality Intelligence Service, Client-Only, Devices & Technology, Displays Materials & Components, Insights, Semiconductors

The following is part of our Augmented Reality Intelligence Service, which includes data, analysis, and insights about augmented reality. SPIE Photonics West is a leading global event for biomedical, optics, and lasers technology, held in San Francisco annually during the first weekend of February. During the conference, SPIE held a separate exhibition just for immersive technology where several companies showcased their … Read More

Mixed Reality In-Game Casting Set to Shake Up LBE VR This Year

Alexis Macklin, Research Manager Alexis Macklin, Research Manager Client-Only, Insights, Location-Based Entertainment, Location-Based xR Intelligence Service, Media & Entertainment, Virtual Reality

The following is part of our Location-Based xR Intelligence Service, which includes data, analysis, and insights about the use of virtual and augmented reality at arcades, family entertainment centers, cinemas, theme parks, shopping malls, museums, and other venues. SpringboardVR and Blueprint Reality announced a new partnership to offer location-based entertainment (LBE) VR venue operators access to Blueprint’s mixed reality in-game capture … Read More

Two Steps Back: iOS Update Threatens xR Adoption Online

J.C. Kuang, Analyst J.C. Kuang, Analyst Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Insights, Interfaces

Recent developer documentation states that, as part of the latest update to its Safari mobile browser (within the upcoming iOS 12.2 update), Apple will no longer allow applications or websites to directly access orientation and acceleration data from a handset’s internal sensors. Instead, end-users will need to to opt-in to allowing data access from third parties. iOS 12.2 in context … Read More

Ubisoft Experiments with ‘Windowing’ Strategy for New Virtual Reality Game

Clifton Dawson, CEO Clifton Dawson, CEO Apps & Games, Client-Only, Insights, Location-Based Entertainment, Location-Based xR Intelligence Service, Media & Entertainment, Virtual Reality, Virtual Reality Intelligence Service

The following is part of our xR Games Intelligence Service, which includes forecasts, data, and key insights about the virtual and augmented reality games market. Ubisoft announced that a special edition of their upcoming VR shooter Space Junkies will be rolled out to “100+ arcades” around the world ahead of the game’s broad public availability. Ubisoft typically sells its virtual reality … Read More

Turing Trouble: Will Lowered Earnings and Supply at NVIDIA Affect xR?

J.C. Kuang, Analyst J.C. Kuang, Analyst Devices & Technology, Insights, Semiconductors, Virtual Reality Intelligence Service

Leading graphics card company NVIDIA has been forced to confront a number of uncomfortable realities recently regarding its new Turing architecture. Drivers and Barriers Last week, as the Santa Clara, CA-based company cut its revenue projections, driving shares of its stock down approximately 14%, CEO Jensen Huang offered a variety of explanations, none of which should come as a particular … Read More