What Samsung’s 5G Flagships Mean For Mobile AR

J.C. Kuang, Analyst J.C. Kuang, Analyst Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Insight Articles, Telecommunications

Samsung’s annual Unpacked event once again provided a platform for the company to tease its newest flagship hardware. In addition to its latest foldable phone, the Galaxy Z Flip, the computing giant also announced an update to their smart buds, Galaxy Buds+. Most notably, Samsung introduced the Galaxy S20 line, the second mass-market handset to feature Qualcomm’s 5G-enabled Snapdragon 865 … Read More

Coronavirus Update & the Location-Based Virtual Reality Industry

Chui Yin Chau, Analyst Chui Yin Chau, Analyst China xR Intelligence Service, Insight Articles, Location-Based Entertainment, Location-Based xR Intelligence Service, Media & Entertainment, Virtual Reality, VR/AR Coronavirus Research Center

Greenlight Insights Update on Coronavirus & the Location-Based Virtual Reality Industry

Greenlight Insights analysts have been in constant discussion with manufacturers, the supply chain, and stakeholders across the XR industry in China on the developments and impact of the coronavirus. Here is what we know so far about how it’s impacting the Location-Based Virtual Reality market. The latest coronavirus update as of February 13th is as follows: More than 1,370 people … Read More

Integrated Systems Europe 2020: New audiovisual systems set to enable immersive digital storytelling and dynamic exhibitions

Alexis Macklin, Research Manager Alexis Macklin, Research Manager Devices & Technology, Imaging & Video, Insight Articles, Location-Based Entertainment, Location-Based xR Intelligence Service, Shared Environments, Smart Displays

Igloo Vision at Integrated Systems Europe

The annual Integrated Systems Europe conference and expo was held this week in Amsterdam. ISE is organized each year by the Audiovisual and Integrated Experience Association (AVIXA) and the Custom Electronic Design and Installation Association (CEDIA), two of the largest audiovisual industry trade groups. This year, Integrated Systems Europe gathered 81,000 attendees and 1,300 exhibitors to share the latest innovations … Read More

Computer vision specialists Scape Technologies snapped up by Facebook

Clifton Dawson, CEO Clifton Dawson, CEO Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Insight Articles

Facebook, the Menlo Park, CA-based social media and technology giant and parent company of Oculus, announced this week that it is acquiring UK-based company Scape Technologies Ltd. (Scape) in a deal valued at $40 million. Scape is a computer vision startup, building the localization engine for city-scale augmented reality. About Facebook’s Augmented Reality Ambitions Facebook research teams have made extremely … Read More

Sony’s Virtual Reality Earnings – Revenues Tick Up, But Margins Trend Down

Clifton Dawson, CEO Clifton Dawson, CEO Devices & Technology, Head-Mounted Displays, Insight Articles, Quarterly Virtual & Augmented Reality Financial Health Tracker, Virtual Reality

Sony Corporation's VR Segment Revenue vs. Operating Income Quarterly Performance

Other revenues in the Sony Corporation’s Game & Network Services division that includes their Playstation VR unit increased 44% Q/Q, but fell 34% Y/Y in $US to $465M. It was the 1st quarter with revenues down Y/Y since Q3 of 2018. Operating margins in the Game & Network Services division were down for a second consecutive quarter.

The Growing Effects of the Coronavirus on the VR/AR Industry

Chui Yin Chau, Analyst Chui Yin Chau, Analyst Augmented Reality, China xR Intelligence Service, Devices & Technology, Insight Articles, Virtual Reality, VR/AR Coronavirus Research Center

Chinese stores are closed due to the spread of Coronavirus.

Greenlight Insights analysts have been in constant discussion with the supply chain and vendors in China on the developments and impact of the coronavirus. Here is what we know so far. The latest toll of the coronavirus as of February 5th is as follows: Nearly 500 people have died worldwide and there are 24,600 confirmed cases. There are 147 confirmed … Read More

Snap 4Q19 Results: Augmented Reality Lenses & Ads Engagement Rise

Clifton Dawson, CEO Clifton Dawson, CEO Apps & Games, Augmented Reality, Augmented Reality Intelligence Service, Insight Articles, Media & Entertainment

Snap Inc.

Snap Inc, the parent company of Snapchat, reported fourth quarter revenues of $561 million, up 44% year over year. Additionally, Snap’s daily active users for the past quarter averaged 218 million, up 17% year over year. But as Snap’s key business metrics accelerate, how have its investments in its burgeoning augmented reality platform faired?