After a year as a small-scale pilot program, Walmart’s virtual reality training program developed in partnership with STRIVR has officially begun a nationwide rollout. To this end, the retail giant has ordered over 17,000 Oculus Go headsets, which the OEM expects to deliver by the end of the year.
While Twitch has been the home of eSports, the VR Challenger League has taken a different approach to reach a global audience. And with the help of Oculus, VR Challenger League is finding a home on Facebook and is proving the social media giant may soon become the main broadcasting platform of choice.
Apple’s most recent acquisition, Akonia Technologies, is the clearest sign thus far of Apple’s intent to enter the head-mounted augmented reality market. Previous acquisitions in the space have included pass-through AR firm Vrvana, which Apple acquired earlier this year for $30 million. And while Apple has been reluctant in the past to comment on any short or long-term plans to … Read More
The recently announced RTX graphics cards from NVIDIA represent a major step in the long-standing journey towards photorealism in consumer graphics. As the euphoria over crypto-mining winds down, the new cards are strongly representative of the company’s renewed interest in controlling the high-end gaming and video rendering market, as stated in a recent revenue report: “Our revenue outlook had anticipated … Read More
The successor to StarVR’s eponymous high-end headset was announced this week at SIGGRAPH 2018, and brings with it an unambiguous intent to enter the high-end enterprise market in earnest, positioning itself as a competitor to other hardware platforms, such as the HTC Vive Pro. Our Perspective StarVR, a joint venture between Acer and Starbreeze Studios, have proven their ability to … Read More
Real-time ray tracing is coming to computer graphics production, and it will have an outsized impact on immersive experiences across entertainment and enterprise use cases. If content creators hope to create a truly immersive simulated world, the environment will need to be as believable as possible, reacting to light in a natural way. In an oversimplified way, that is what ray-tracing accomplishes. … Read More
The successor to StarVR’s eponymous high-end headset was announced this week at SIGGRAPH 2018, and brings with it an unambiguous intent to enter the high-end enterprise market in earnest, positioning itself as a competitor to other hardware platforms, such as the HTC Vive Pro. The following is insight from Greenlight Insights as part of our Virtual Reality Intelligence Service, which contains … Read More