Apple’s most recent acquisition, Akonia Technologies, is the clearest sign thus far of Apple’s intent to enter the head-mounted augmented reality market. Previous acquisitions in the space have included pass-through AR firm Vrvana, which Apple acquired earlier this year for $30 million. And while Apple has been reluctant in the past to comment on any short or long-term plans to … Read More
Oculus has shaken the market after its announcement at OC4 of it’s standalone VR headset, named Oculus Go. It’s clear that Oculus and Facebook are ramping up their VR efforts to compete with Daydream, but how will the race end? Oculus Go: The New Standard The Go is being marketed as an onboarding device for casual users. Its non-intimidating tether-free … Read More
For a broad view of the VRsTM industry, pre-order your copy of the 2016 Virtual Reality Industry Report. To speak with an analyst, contact the team at firstname.lastname@example.org. With the announcement of the console-priced PSVR standalone system at $399, Sony has made it very clear who their target audience should be — and that’s everyone. Even though the console-based headset … Read More
What will Amazon’s new game engine mean for developers? Why is Valve’s partnership with Unity important to VR? Those are a few questions we answer in the Greenlight Report newsletter. Click the image below to read the full issue.
Greenlight VR is proud to announce a new four-part series on SingularityHub that will examine the state of the expanding virtual reality industry across the globe. The series will begin in mid-December with coverage of the United States and will continue throughout the next several months, with articles posted on the first Tuesday of the month. Germany will be covered in January, the United … Read More
- Page 1 of 2