Competition Intensifies As Oculus Joins The Race For LBE VR Supremacy

Alexis Macklin, Analyst Alexis Macklin, Analyst Analysis, Location-Based Entertainment, Virtual Reality

HTC reigns supreme in the out-of-home entertainment market, but Oculus may soon see its growth in its share of venues with deployed virtual reality systems. According to Greenlight Insights’ LBE VR Database, which tracks over 700 global LBE VR locations, HTC Vive is used in 77% of LBE venues with virtual reality system deployments. There is a huge gap between … Read More

Iribe’s Rift 2: What Is The Future of PC-Tethered VR at Oculus?

J.C. Kuang, Analyst J.C. Kuang, Analyst Analysis, Virtual Reality

The departure of Brendan Iribe, former head of PCVR for Oculus, has sent ripples through the enthusiast community, amid increasing worries that PC-tethered virtual reality, including a future “Rift 2” device, is lagging behind on the company’s list of priorities. This has been further exacerbated by unconfirmed comments from sources close to Facebook and Oculus, stating that the move was … Read More

Three Key Themes at Oculus Connect 5

Clifton Dawson, CEO Clifton Dawson, CEO Analysis, Augmented Reality, Devices & Technology, Media & Entertainment, Virtual Reality

Oculus Connect 5 (OC5) was held this year in San Jose, California from September 26th – 27th. CEO Clifton Dawson, Ben Delaney of the Device & Technology team, and Alexis Macklin and Natalie Yue of the Media & Entertainment team attended the two-day event to hear the latest developments in the VR/AR industry and identify future opportunities facing application developers. … Read More

USB-C and You – How VirtualLink Will Dramatically Change The Hardware Landscape (Yet Again)

J.C. Kuang, Analyst J.C. Kuang, Analyst Analysis, Devices & Technology

The landscape of consumer electronics is in constant flux. In the past, Moore’s Law has all but assured a steady annual refresh of computers, phones, smart devices, and any other CPU-powered device, with new advancements like quantum computing poised to carry the landscape well beyond the eventual end of the transistor space race. However, comparatively rapid growth and expansion of … Read More

Xiaomi Version of Oculus Go Nearly Sells Out in China

Natalie Yue, Analyst Natalie Yue, Analyst Analysis

Highlights Xiaomi sold an estimated 30,000 Mi VR Standalone units within 3 mins of release on its official website.  There are already almost 40,000 reservations for when the headset is restocked in 10 days.   The 32 GB version is sold out on (a Chinese Amazon equivalent) and the 64 GB version has limited availability. Oculus and Xiaomi are seeing early … Read More