Meet Valve Index: SteamVR’s Latest Flagship Joins Next-Gen Virtual Reality Lineup

J.C. Kuang, Analyst J.C. Kuang, Analyst Devices & Technology, Head-Mounted Displays, Insight Articles, Virtual Reality, Virtual Reality Intelligence Service

After official confirmation of the validity of several leaks published this week, Valve has announced its intent to release its new VR HMD, called Valve Index, to the public on June 15. In addition to the device’s name and certain physical features like a manual IPD adjustment switch, which an earlier teaser revealed, other key features including a 90Hz refresh … Read More

USB-C and You – How VirtualLink Will Dramatically Change The Hardware Landscape (Yet Again)

J.C. Kuang, Analyst J.C. Kuang, Analyst Devices & Technology, Insight Articles

The landscape of consumer electronics is in constant flux. In the past, Moore’s Law has all but assured a steady annual refresh of computers, phones, smart devices, and any other CPU-powered device, with new advancements like quantum computing poised to carry the landscape well beyond the eventual end of the transistor spacing race. However, comparatively rapid growth and expansion of … Read More

The Battle Between Oculus & HTC Heats Up For In-Home Market Share

Alexis Macklin, Research Manager Alexis Macklin, Research Manager Devices & Technology, Head-Mounted Displays, Insight Articles, Virtual Reality, Virtual Reality Intelligence Service

Steam Survey Users

HTC Vive held a comfortable lead in active Steam users since its release in 2016 until Oculus Rift began closing the gap in January 2018. Now, the Oculus Rift head-mounted virtual reality display has surpassed the HTC Vive in market share among Steam users, according to Valve’s February Steam Hardware & Software Survey.  

VR Industry Takes Major Steps Toward Establishing Standards

Alexis Macklin, Research Manager Alexis Macklin, Research Manager Insight Articles

Google, HTC, Oculus, Samsung and other major headset manufacturers announced today a partnership to create the Global Virtual Reality Association. The goal of GVRA is to create standards and share best practices within the VR hardware industry. The announcement was not alone in the development of and call for standards. The Khronos Group announced a VR standards initiative backed by AMD, … Read More

A Look Back At Vision Summit 2016

Avatar Greenlight Insights Client-Only, Insight Articles

Post by Eva Goins, Data Operations Lead at Greenlight Insights. Eva works closely with all the data coming from and going into our company’s proprietary dataset. She also handles custom search queries for client projects. This post recaps her trip to recent Vision Summit 2016.

Valve and Unity Join Forces – What Will This Mean For Developers?

Avatar Stevi Rex Insight Articles

John Riccitiello, CEO of Unity Technologies, says 90-95% of VR experiences are developed within the company’s Unity game engine and 47% of all developers (including outside of VR) use Unity. When Valve announced that it would be partnering with Unity to allow SteamVR to support Unity Technologies, it signaled a major step for developers focusing on the HTC Vive. Source: Unity … Read More